A downloadable game

As the Citizens of the Forest, you seek to return the Woodlands to its original, forested state.  You score points by planting seedlings, which grow to become large, study trees.  This takes several turns to come to fruition, so you’ll need to be patient.

Your warriors are scattered across the map, living on the edge of clearings as Outsiders.  This gives them the mobility to participate in a Swarm, a coordinated attack that brings warriors from nearby clearings to help in the fight.  You can Swarm as many times as you like, but be careful to not overextend yourself!

Your limited warrior supply will make it difficult to defend your position on the map.  However, your environmental stewardship has helped you gain Public Support, which allows you to temporarily increase your warrior count in specific battles.

Unlike most factions, who gain more warriors as the game goes on, you will actually recruit fewer warriors as you approach the endgame.  This is because your mature trees can’t be removed from the map, giving you guaranteed scoring.  Look for ways to craft the last few points you need to win!

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Citizens of the Forest - Board Back.jpg 1.2 MB
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Citizens of the Forest - Board Front.jpg 1.4 MB
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Citizens of the Forest - Design Document.pdf 844 kB
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Citizens of the Forest - Law of Root.pdf 95 kB

Comments

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Hiw does the outsiders ability work, and whats the reason for it? It also seems like it would be hard to track what warriors came from where sometimes

From a thematic standpoint, “Outsiders” is supposed to represent how the faction lives more with the trees than the denizens and is looking to extend the forest into the clearings.  From a mechanical standpoint, it’s mostly meant to prevent the faction from triggering the Alliance’s Outrage multiple times (imagine a Synpathy token in a target and original clearing; the potential for 4-6 cards per swarm is overpowering for the Alliance and too damaging for the citizens).


In practice, when you take the “Converge” action, the warriors should get moved from their clearing, down a path, and stop on the path right before the edge of the clearing.  I’ll try to post a picture later.  For that particular battle, they are considered to be “in” the clearing and count towards the max rolled hits (even though they don’t technically “enter”).  When they “Disperse”, they return back down the paths they were sitting on to their original clearing.

aah ok. Maybe you could word it diferently: your warriors in adjacent clearings are considered in the battle. But remove the moving back and forth